David B. Thomas email@example.com November, 1998
The most amazing thing about this project is the small number of parts. My boss joked that it involves 17 cents worth of parts and 1000 dollars worth of programming. But don't worry -- the code is free to you! That means you can build this TV pong game in a very short time, or adapt the generic "video engine" portion of the program to make your own video-from-a-PIC project.
At the heart of the circuit is a cute one-transistor driver circuit that generates the NTSC voltages for white (1v), black (.3v) and sync (0v), depending on whether the PIC pin is driven high, low, or allowed to float. With careful programming, I was able to achieve accurate NTSC timings, something most computer and video game outputs do not take the trouble to do. That means you can use this video engine with confidence in broadcast or other applications where correct timings are important.
I call this project VCR Pong because the output signal is actually NTSC composite video, and the most common way to view it is to connect it to the video in jack on a VCR. (How about that old non-HiFi machine that eats tapes? Get it out and have fun with it again!) Naturally any monitor or television capable of directly accepting a video input will work. Or, you can get a ready-made RF modulator and add it for a more traditional approach to Pong.
Here is the
parts list, and most importantly the
PIC source code.
The code uses the Parallax instruction syntax, so you'll either need to use Parallax's SPASM.EXE (available for free on Parallax's web site) or Tech-Tools's CVASM16.EXE (available for evaluation on Tech-Tools's web site), or here is a preassembled object file, in INXH8M format, for use with any device programmer.
I don't have ready-made PC boards (yet), but I can send pre-programmed controllers. For more information, see the parts list.
Go to -DeeT's PIC Page.
David B. Thomas (firstname.lastname@example.org)